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Class: Fighter

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Open Game Content


[edit] Constraints

As a Fighter you usually rely on your weapon and heavy armor. That way you have a limitation in terms of movement, but a fighter can pick up a lot of tricks in combat to compensate this.

[edit] Benefits

Hit Die: d10, Trained Skills: 2, Class Bonuses: +3 REA, +3 END, +3 P/D

Combat Training
Simple Weapons, 2 Weapon Groups of choice (4 if taken as first class). Light, Medium and Heavy Armor Group and Shield Group and Tower Shields.
Favored Skills
Acrobatics (DEX), Animal Keeper (WIS), Intimidate (CHA), Sports (STR), Survivial (WIS).
Level Bonus Feats Special
1st yes
2nd yes
3rd Combat Focus
4th yes
5th Combat Focus
6th yes Double Attack
7th
8th yes Combat Focus

[edit] Class Features

Bonus Feat (Ex)
At these levels a fighter may pick up an additional combat-oriented feat as a bonus feat
Combat Focus (Ex)
Focus on a single weapon group or Armors. Whenever you have to make the choice your only restriction is that you only use a weapon group that you are proficient with. Should you make the same choice multiple times then bonuses stack as listed below.
Weapon Group: You gain a bonus to to hit rolls with weapons of your choosen group (and its associated exotic (double)weapons). This bonus is +2 (+4 if picked twice and +6 if picked trice)
Armors: You gain a bonus to AC and reduced Armor Check Penalty. This bonus is +1 to AC and the ACP reduction is 1 (+2/2 if picked twice, +3/3 if picked trice).
Double Attack
A fighter gains Double Attack as a bonus feat. This allows him to make an attack roll at a -2 penalty as full round action. If that attack hits, it deals double damage (applying Power Attack is possible and the effect of Power Attack is doubled so if you take a penalty of -5 to hit, you deal +10 damage on a hit). Should you use a double weapon you deal damage once with each edge unless your double weapon is light leaving you the choice how to hit.